kingbatter

ex0skeletal:

Fun shark attack facts:

  • In 1996, toilets injured 43,000 Americans. Sharks injured 13.
  • In 1996, 2,600 Americans were injured by room fresheners. Sharks injured 13.
  • In 1996, buckets and pails injured almost 11,000 Americans. Sharks injured 13.
  • For every human killed by a shark, humans kill approximately two million sharks.

Conclusions:

  1. Humans are assholes.
  2. Sharks are not assholes.
  3. Apparently everyone in 1996 lived in a real-life infomercial.
nikehime

nikehime:

i see a lot of people spending time thinking about “who tops” in their otp when they should be thinking about

  • who quotes twilight at the other person
  • who appreciates cat videos more
  • who spent a hellish summer working in the worst gamestop you can imagine
  • who lets the other person win in ticklefights
  • who chews on their pencil
  • who’s the person who accidentally thinks of their grandparents one time while they’re making out and kills the mood
luxwing

jellicent:

bukkkake:

bukkkake:

My Lvl 1 Rattata taking down a Lvl 50 Garchomp in just two moves!


LMFAOOOO

astheanchorsinks
this for you

I was laughing and then I laughed even harder when he started laughing, omg

jijirachi

n4ut:

coelasquid:

Cool little kickstarter that doesn’t seem to be getting a lot of attention;

Grave, “an open-world, surrealist survival horror experience where light is your only weapon in a constantly changing reality.” As it’s described, Grave is a survival horror made with the goal to allow players to explore the world in the way that best suits their own tastes. They have described the elements populating the world as having “multiple ways to interact with them” to allow bold adventurers to run off into the night and face the creatures face to face, and cautious survivalists to hole up in bunkers at night to wait out the monster onslaught. The developers describe their world as Dali-inspired, and explain that it physically transforms overnight to make every day a unique experience. Your character is never equipped with a gun or melee weapon, instead having to rely on flashlights, matches, gasoline, and firecrackers to combat the light and sound-sensitive monsters populating the world. Ripples in the landscape create misplaced patches of city, forest, oasis, or spawn strange artifacts. The story is described as procedural, leaving the player to explore the world to gather clues to what exactly is going on while they forage for supplies to survive.

They’re only about 1/6th of the way to full funding with 19 days left to go, a pledge as low as $10 can get you a copy of the game’s story mode, it could be worth checking out if you like horror games.

To all of my followers that are fans of horror games!
This looks cool - and it’s mac/linux/windows to boot.
You can get a digital version of the game for $10 still, so hop on it.